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GAMIFICATION

Which player type is focused on acting upon other players within the game world?

 Explorers
 Socializers
 Achievers
 Killers

Gamification is a fantastic technique that should be applied to all learning events?

 False
 True

Which of the following is a common mistake in gamification?

 Using storytelling
 Supporting intrinsic motivation
 Over-relying on competition
 Offering feedback

Which of the following is NOT recommended in gamification?

 Designing for accessibility
 Encouraging shared purpose
 Ignoring emotional responses
 Supporting autonomy

Definition of Simulation in the context of gamification?

 controlled reality
 learners as players
 competition
 accurate portrayal of reality

What is gamification in education?

 Gamification is the application of game elements or a game framework to existing learning activities.
 Gamification refers to offering students themed games during recess times at school.
 Gamification is when students would rather play games at school than learn.
 Gamification is when school libraries allow computer access time for the purpose of gaming.

Creating an effective game or properly gamifying content requires great deal of design and upfront work so that to create a game that is both fun and instructional?

 True
 False

How does the "interest curve" approach, used in gamification, differ from traditional instructional models that only focus on initial attention?

 It abandons any structured sequence and allows interest to evolve randomly over time.
 It focuses solely on entertaining learners throughout the experience to keep them engaged.
 It requires learners to self-direct their learning based on interest rather than a fixed curriculum.
 It maintains and builds learner interest through a carefully crafted sequence of events from start to climax.

Why is it important NOT to use a one-size-fits-all approach in gamification?

 It’s cheaper to build a single model
 Different audiences respond differently to game mechanics
 Learners love surprises
 All games should be exactly the same

What is an important feature of a successful gamified learning environment?

 Clear goals and feedback
 Ambiguous rules
 Static difficulty
 Meaningless rewards

Which of the following scenarios BEST illustrates the use of a "hook" in designing a learning experience?

 An instructional video starts with an overview of the course objectives and expected learning outcomes.
 An eLearning program begins by testing the learner’s existing knowledge to identify gaps before instruction begins.
 A training module begins with a detailed breakdown of compliance regulations before asking learners to apply them in case studies.
 A course on cybersecurity starts by presenting a real-life hacking incident that cost a company millions, asking learners what went wrong.

What is NOT a game-element?

 Storytelling
 All are game-elements
 Leaderboard
 Roleplay

What is game-based learning?

 Builds mechanisms to repeat the key learnings as often as needed.
 None of these is correct.
 Develops alternate opportunities to redo assignments.
 Designs learning activities that are intrinsically game-like.

What is the key purpose of gamification?

 to allow students a competitive edge
 to make feedback more immediate
 to offer creativity
 to increase student engagement and retention

Gamification is the process and serious-game is the output?

 False
 True





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