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SIMULATIONSX
XPERIENTIAL NATURE OF OUR SIMULATIONS ENABLE THE DELEGATES TO LEARN BY DOING!
GAMIFICATION
Creating an effective game or properly gamifying content requires great deal of design and upfront work so that to create a game that is both fun and instructional?
True
False
Why is it important NOT to use a one-size-fits-all approach in gamification?
All games should be exactly the same
It’s cheaper to build a single model
Different audiences respond differently to game mechanics
Learners love surprises
Which of the following is NOT recommended in gamification?
Supporting autonomy
Designing for accessibility
Encouraging shared purpose
Ignoring emotional responses
Which player type is focused on acting upon other players within the game world?
Achievers
Killers
Socializers
Explorers
Which of the following is a common mistake in gamification?
Using storytelling
Offering feedback
Supporting intrinsic motivation
Over-relying on competition
What is an important feature of a successful gamified learning environment?
Meaningless rewards
Clear goals and feedback
Ambiguous rules
Static difficulty
What is the key purpose of gamification?
to allow students a competitive edge
to make feedback more immediate
to increase student engagement and retention
to offer creativity
Which of the following scenarios BEST illustrates the use of a "hook" in designing a learning experience?
A training module begins with a detailed breakdown of compliance regulations before asking learners to apply them in case studies.
A course on cybersecurity starts by presenting a real-life hacking incident that cost a company millions, asking learners what went wrong.
An eLearning program begins by testing the learner’s existing knowledge to identify gaps before instruction begins.
An instructional video starts with an overview of the course objectives and expected learning outcomes.
What is game-based learning?
Builds mechanisms to repeat the key learnings as often as needed.
None of these is correct.
Develops alternate opportunities to redo assignments.
Designs learning activities that are intrinsically game-like.
Gamification is a fantastic technique that should be applied to all learning events?
True
False
What is NOT a game-element?
Storytelling
Leaderboard
All are game-elements
Roleplay
What is gamification in education?
Gamification is when students would rather play games at school than learn.
Gamification is the application of game elements or a game framework to existing learning activities.
Gamification is when school libraries allow computer access time for the purpose of gaming.
Gamification refers to offering students themed games during recess times at school.
Definition of Simulation in the context of gamification?
competition
learners as players
controlled reality
accurate portrayal of reality
How does the "interest curve" approach, used in gamification, differ from traditional instructional models that only focus on initial attention?
It focuses solely on entertaining learners throughout the experience to keep them engaged.
It abandons any structured sequence and allows interest to evolve randomly over time.
It maintains and builds learner interest through a carefully crafted sequence of events from start to climax.
It requires learners to self-direct their learning based on interest rather than a fixed curriculum.
Gamification is the process and serious-game is the output?
False
True
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